The Lamp (Part 1)
For my final project, I chose to create a Metahuman light for my residence, taking a more extensive approach than originally envisaged. Originally, I pondered only modeling the head and shoulders. However, I expanded the concept to include the arms and torso, aiming for a full upper-body representation.
I created the Metahuman with Unreal Engine, focusing on two distinct stances. The first posture depicts the figure making a peace sign, while the second shows it displaying its middle fingers, introducing a variety of expressive movements. To do this, I carefully posed the Metahuman model.
After posing, the model needed to be animated. This step was critical because it allowed the sequence to be exported into Blender, where it could be further modified and prepared for 3D printing. This method enabled me to improve the model into a functional and aesthetically pleasing component for my living area.



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